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Escape Rooms

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Texas Renaissance Festival Escape Rooms

Ticketing is online for pre-paid reservations, or at the door. We recommend booking in advance, as 'prime-time' slots sell out days or weeks ahead of time.

Your entire group will need to arrive no later than 15 minutes before your scheduled time, for introductions and rules. IMPORTANT: If you're late, you will either forfeit your session time, or have your time available on the clock reduced.

These escape rooms are strictly for ages 15+. Though the content is not "PG-13," per se, the difficulty level and nature/theme of the puzzle design is constructed for the non-child crowd. Also, at least one adult parent or guardian must be in the room with those under 18. Also, be as sober as possible—inebriated guests will be asked to leave, with no refunds.

Cost for the 20-minute Airy Botter adventure is $14.99 per person, and the 30-minute adventures are $19.99 per person, plus tax and fees, 2-person minimum purchase (8 people max).

You can also add people later in-person at the room if you like (up to the max 8).
MOST sessions during prime-time are public sessions and you are likely to be grouped with other adventurers. There are private bookings available as well, in the mornings and evening, meaning you won't be grouped with people outside your team. ($5 per ticket surcharge, 4 person minimum booking).

HEY! Really important: These tickets are a separate admission from the General Admission Festival tickets. Be SURE you've bought your festival tickets first, to be positive you can get in, and then buy your Escape Adventure tickets!

For contact and more information, visit https://trfescaperooms.com/ .

Book a Room

The Rooms

2024 brings four Escape Room Adventures to the Texas Renaissance Festival, in a giant, newly renovated Air-Conditioned location!

AIRY BOTTER & THE SORCERY SCHOOL HEADMASTER’S OFFICE

Returning to TRF after previous sellout seasons, this parody of a fairly well-known book & movie franchise is an exciting, fun introduction to escape rooms, or a quick challenging diversion for seasoned 'escape artists!'

Your Headmaster 'Almost Stumbledoor' needs your help! The school is being attacked by non-copyright-infringing dark forces, and you must get word to the Department of Sorcery! Can you rescue Boarcorn's Academy in time?

MINUTES: 20
COST PER PERSON: $14.99
PEOPLE (min-max): 2-8
DIFFICULTY: 3/5

AIRY BOTTER & THE ALCHEMIST’S LAB

This 'Airy Botter' adventure takes you to London in 1899 where you and your team of sorcerers must use your wits and magic to find the keys which will defuse Plumbum's bomb!

Professor Plumbum has lost his mind and is going to set off an "Alchemy Bomb" using the Philosopher's Kidney Stone to turn the world's gold into lead! Using magic and technology, can you save the world's economy (and jewelry)?

MINUTES: 30
COST PER PERSON: $19.99
PEOPLE (min-max): 2-8
DIFFICULTY: 4/5

THE PIRATES' DILEMMA 

Your plucky band of privateers are enjoying their ill-gotten gains in your hideout when your Captain sends word the King's Guard are attempting to break in and take you all to the Tower of London! Can you hide all the rum bottles and doubloons in their secret hidey-holes before the soldiers defeat your security and catch you red-handed?

On its own, or as half of the pair of competition escape adventures, this immersive 16th Century London room will challenge you to solve codes, discover hidden compartments, and show the King's Guard you're all just friendly folk and completely innocent of wrongdoing!

MINUTES: 30
COST PER PERSON: $19.99
PEOPLE (min-max): 2-8
DIFFICULTY: 4/5

THE KING'S GUARD

On its own, or as half of the pair of competition escape adventures, this immersive 16th Century London alleyway will challenge you to solve codes, defeat security defenses, and show the pirates they can't get away with stealing (if they're not going to share with the King)!

As soldiers representing His Majesty the King, you are charged with upholding the law. You have been sent to a dark, foreboding alleyway in London, outside the reinforced door to a hideout of notorious privateers accused of unsanctioned piracy. Your job is to defeat their security and unlock the door, so you all can arrest the criminals, and confiscate their treasures!

MINUTES: 30
COST PER PERSON: $19.99
PEOPLE (min-max): 2-8
DIFFICULTY: 4/5

COMPETITION ROOMS

"The King's Guard" & "The Pirates' Dilemma" rooms can be played by two groups in competition: both groups will start at the same time, with 45-minutes maximum on the timer. If the Guard can get into the Pirate hideout before the pirates finish hiding their booty, the Guards win. If the Pirates can hide everything first, they win.

The 'losing' team will still be allowed the rest of the time left on their clock to solve their puzzles… but they'll not get Winner's Badges at the end. If you wish to compete with people you know, you'll need to book both rooms at the same time.

PEOPLE (min-max): 2-8

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